Spy Specialties

Specialties

While Talents describe who your character is, Specialties show what he’s done. Many Specialties grant bonus feats. When a specific bonus feat is listed, the character gains that feat regardless of prerequisites. When a choice of feats is offered, the character must meet all prerequisites for a feat before choosing it.

Authority

You’ve carved out a niche as someone with vast reserves of theoretical knowledge. The trick, of course, is applying it in the dangerous situations in which you sometimes become embroiled.

  • Bonus Feat: Advisor.
  • You gain 1 Profession skill focus and 1 forte relating to this focus.
  • You gain a +1 bonus to Spending Cash. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Bodyguard

You’re a professional guardian, trained to be alert and to sacrifice yourself if necessary to save your charge.

  • Bonus Feat: Dueling Basics.
  • Each of your adjacent teammates and allies is considered to benefit from 1/2 personal cover. If an attack hits this cover, the attack instead hits you.
  • You gain a +1 insight bonus with Notice and Resolve checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Celebrity

You’ve achieved great notoriety as a performer, athlete, or news pundit, ensuring huge audiences know your name.

  • Bonus Feat: Actor.
  • Once per mission, you may request 1 Caliber II invitation Security pick without spending an action die or making the Request check.
  • You gain a +1 bonus to Lifestyle. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Champion

You’re a modern-day knight, fiercely dedicated to your calling.

  • Requirements: Talent requiring non-Neutral Allegiance.
  • Bonus Feat: Any Basic Combat feat.
  • Your Strength or Charisma increases by 1 (whichever is lower; your choice in the case of a tie). This bonus is applied after any attribute modifiers from your Talent.
  • Your Reputation increases by 2 at Career Level 1, and by an additional 2 at each Career Level thereafter.
  • Each time you successfully inflict lethal damage on a special character, you may inflict 1 additional point of lethal damage. This bonus damage increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

City Dweller

You are just one of the millions of regular folks who populate a modern metropolis.

  • Bonus Feat: Home Turf.
  • Choose 1 Skill. This is always a class skill for you. Further, your result cap with this skill increases by 5 (maximum 60).
  • You gain a +1 insight bonus with Intimidate and Streetwise checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Clergyman

You’re a member of the First Estate, believing that even in these ostensibly secular times, faith is a powerful agent for change.

  • You must choose 1 organized religion to which your character belongs. This religion may exist in the real world or be fictional, but the GC must approve it before the character enters play. Example religions include Bahá’í, Buddhism, Hinduism, Jainism, Judaism, Islam, Mormonism, Protestantism, Roman Catholicism, Shinto, Sikhism, Taoism, Vodun (Voodoo), and Wicca.
  • Bonus Feat: Iron Will.
  • You gain 1 additional Cultures skill focus.
  • Once per mission, you may request 1 Caliber II lodging Security pick without spending an action die or making the Request check.
  • You gain a +1 insight bonus with Intimidate and Networking checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Collector

You like stuff and neat piles, in that order.

  • Bonus Feat: Pack Rat.
  • Your Intelligence or Wisdom increases by 1 (whichever is lower; your choice in the case of a tie). This bonus is applied after any attribute modifiers from your Talent.
  • You gain 1 additional Interest at Career Levels 0, 2, 6, 10, 14, and 18.
  • Each time you gain 1 or more ranks in the Profession skill, you also gain an equal number of ranks in the Analysis skill. This may not increase your Analysis skill beyond its maximum rank.

Commando

You have military-grade training in low-intensity warfare and a knack for subtlety in battle.

  • Bonus Feat: Tactical Advantage.
  • Your Dexterity or Intelligence increases by 1 (whichever is lower; your choice in the case of a tie). This bonus is applied after any attribute modifiers from your Talent.
  • Once per session, you may decrease the overland travel time of any 1 trip to 3/4 standard (rounded down).
  • Each time you gain 1 or more ranks in the Tactics skill, you also gain an equal number of ranks in the Sneak skill. This may not increase your Sneak skill beyond its maximum rank.

Contract Professional

You’ve turned your “unique” talents into a brilliant career.

  • Bonus Feat: Talented.
  • You gain 1 acquaintance-grade contact. This contact improves by 1 grade at Career Levels 6, 12, and 18.
  • Once per session, you may make a Resources Request check without spending an action die.
  • Choose 1 Skill. Your maximum rank in this skill is equal to your career level +4. This benefit is not cumulative with any other effect that increases your maximum rank. You may choose 1 additional (different) skill to gain this benefit at Career Levels 4, 8, 12, 16, and 20.

Criminal

You’ve spent a lot of time on the wrong side of the law. You may have done time or you might be too slick to be caught, but you’ve never fit in as a law-abiding citizen.

  • Bonus Feat: Fence.
  • You gain the Handgun weapon proficiency.
  • You gain 1 acquaintance-grade contact. This contact improves by 1 grade at Career Levels 6, 12, and 18.
  • You gain a +1 insight bonus with Bluff and Sneak checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Doctor

Whether a neurosurgeon or a veterinarian, your medical skills are always in demand.

  • Bonus Feat: Examiner.
  • You gain the Edged weapon proficiency.
  • You gain 1 acquaintance-grade contact. This contact improves by 1 grade at Career Levels 6, 12, and 18.
  • You gain a +1 bonus to Spending Cash. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Enforcer

You maintain order with the judicious application of force and terror.

  • Requirements: Talent requiring non-Neutral Allegiance.
  • Bonus Feat: Glint of Madness.
  • Each time an opponent must make a Will save due to stress damage you inflict, the save’s DC increases by 3.
  • You gain 1 acquaintance-grade contact. This contact improves by 1 grade at Career Levels 6, 12, and 18.
  • Each time you gain 1 or more ranks in the Profession skill, you also gain an equal number of ranks in the Intimidate skill. This may not increase your Intimidate skill beyond its maximum rank.

Entertainer

You have a natural creative talent, such as painting, performance art, or writing, that’s earned you a modest following.

  • Bonus Feat: Silver Tongue.
  • You gain 1 additional Cultures skill focus.
  • Once per session, you may improve the disposition of any 1 non-villain NPC by 1 grade without a skill check.
  • You gain a +1 insight bonus with Impress and Profession checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Financier

You’re a shark in the world of high finance.

  • Bonus Feat: Diplomat.
  • You gain the Science (Economy) focus.
  • Whenever you sacrifice Reputation, Net Worth, a Reserve gear pick, or a Reserve Common Item for Spending Cash, the money gained increases by 20% (rounded up).
  • You gain a +1 bonus to Spending Cash. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Geek

You’re a citizen of the electronic domain, possessing friends and companions around the world, across borders and frequently beyond the law.

  • Bonus Feat: Techie.
  • Once per session, you may make an Electronics Request check without spending an action die.
  • You gain 1 additional Interest at Career Levels 0, 2, 6, 10, 14, and 18.
  • You gain a +1 insight bonus with Search and Security checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Grifter

You’re a snake-oil salesman, card shark, or small-time con artist, making your living parting the trusting and naïve from their money.

  • Bonus Feat: Hustler.
  • Once per session, you may improve the disposition of any 1 non-villain NPC by 1 grade without a skill check.
  • Once per session, you gain a +4 bonus with random possession rolls, maximum 20 (see page 459).
  • You gain a +1 bonus to Lifestyle. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Gunslinger

The Way of the Gun is your own personal religion.

  • Bonus Feat: Gunslinger’s Eye.
  • You gain the Handgun weapon proficiency.
  • Your mission gear includes 1 additional Caliber II handgun Weapon pick.
  • When you take a Cover Fire action, you may target 1 additional opponent. Each additional target increases the number of shots required by 1. Each opponent rolls to resist separately. The number of opponents you may target with a Cover Fire action increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Gymnast

As a competition-level athlete, you can perform amazing physical stunts.

  • Bonus Feat: Equilibrium Basics.
  • Your Strength or Dexterity increases by 1 (whichever is lower; your choice in the case of a tie). This bonus is applied after any attribute modifiers from your Talent.
  • Your Speed increases by 5 ft.
  • Each time you gain 1 or more ranks in the Profession skill, you also gain an equal number of ranks in the Acrobatics skill. This may not increase your Acrobatics skill beyond its maximum rank.

Hot Rodder

You’re a lover of great speed, pushing the limit at every opportunity.

  • Bonus Feat: Lane Dancer.
  • You gain the Drive (Standard Ground Vehicles) skill focus and 1 forte relating to this focus.
  • You gain a +1 insight bonus with Drive and Streetwise checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Hunter

As a weekend deer-hunter or full-time safari captain, you’re most alive when you’re looking through a scope.

  • Bonus Feat: Any Terrain feat.
  • Your Speed increases by 5 ft.
  • You gain the Rifle weapon proficiency.
  • Your Constitution is considered to be 1 higher when determining subdual damage thresholds. This bonus increases by an additional +1 at Career Levels 6, 12, and 18.

Icon

They may not know your name, but they’ll never forget your face.

  • Bonus Feat: Gorgeous.
  • Twice per session, you may improve the disposition of any 1 non-villain NPC by 1 grade without a skill check.
  • You gain a +1 insight bonus with Manipulate and Networking checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Instructor

Others may do, but you’re quite happy to teach.

  • Bonus Feat: Scholar.
  • You gain 1 additional Science skill focus.
  • You gain 1 acquaintance-grade contact. This contact improves by 1 grade at Career Levels 6, 12, and 18.
  • You gain a +1 insight bonus with directed skill checks and team checks for which you’re the leader. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Investigator

You spend a lot of time looking into other people’s business.

  • Bonus Feat: Private Eye.
  • Twice per session, you may request a hint from the GC for which the GC gains no action dice (see page 398). If the GC refuses, you gain 1 bonus action die.
  • You gain a +1 insight bonus with Analysis and Notice checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Jack-of-all-Trades

…And master of some.

  • Bonus Feat: Training.
  • You gain a +1 bonus with Knowledge checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.
  • Choose 1 Skill. Your maximum rank in this skill is equal to your career level +4. This benefit is not cumulative with any other effect that increases your maximum rank. You may choose 1 additional (different) skill to gain this benefit at Career Levels 4, 8, 12, 16, and 20.

Journalist

You’re a member of the Fourth Estate: a tabloid muckraker, a handsome talking head, a grimy war correspondent, or another faceless newshound. You’ve got a nose for truth and a strong sense of duty to ferret it out.

  • Bonus Feat: Observer.
  • You gain 2 acquaintance-grade contacts. These contacts each improve 1 grade at Career Levels 6, 12, and 18.
  • You gain a +1 insight bonus with Investigation and Sense Motive checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Killer

Your ruthlessness and discretion are respected and feared the world across.

  • Bonus Feat: Ambush Basics.
  • You gain 1 acquaintance-grade contact. This contact improves by 1 grade at Career Levels 6, 12, and 18.
  • You gain 1 forte for 1 weapon proficiency you possess.
  • You gain a +1 bonus to damage with Standard Attacks made as part of a Ready action. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Master

You’re a skilled hand-to-hand combatant, able to dominate lesser fighters.

  • Bonus Feat: Martial Arts.
  • Your base Defense increases by 1.
  • You gain the Unarmed weapon proficiency.
  • You gain a +1 bonus with attack checks made as part of a Disarm action. This bonus increases by an additional +1 at Career Levels 5, 10, 15, and 20.

Motorhead

You’ve spent most of your life around engines, sometimes as a driver, more often as a mechanic.

  • Bonus Feat: Speed Demon.
  • You gain 2 additional Drive skill focuses.
  • You gain a +1 bonus to Possessions. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Operative

You steal and protect secrets for a living — almost certainly for a national power, major corporation, or rogue organization.

  • Bonus Feat: Any Tradecraft feat.
  • You gain 2 additional Cultures skill focuses.
  • You gain a +1 bonus to Possessions. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Outdoorsman

You’ll hike for hours, and have spent many nights out under the stars.

  • Bonus Feat: Survivalist.
  • You gain the Drive (Mounts and Animal-Driven Vehicles) skill focus.
  • You gain the Hurled weapon proficiency.
  • You gain a +1 bonus to Possessions. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Pickpocket

You lift wallets and perform other simple street scams.

  • Bonus Feat: Burglar.
  • Your Speed increases by 5.
  • You gain 1 acquaintance-grade contact. This contact improves by 1 grade at Career Levels 6, 12, and 18.
  • You gain a +1 insight bonus with Blend and Sleight of Hand checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Pilot

Nothing in the world could replace your joy when flying.

  • Bonus Feat: Wind Rider.
  • You gain 1 Drive skill focus for any air vehicle category and 1 forte relating to this focus.
  • You gain a +1 insight bonus with Drive and Search checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Playboy

You believe that the party will last as long as the money does — and for you, it seems like the money will never run out.

  • Bonus Feat: Personal Lieutenant.
  • Once per session, you may improve the disposition of any 1 non-villain NPC by 1 grade without a skill check.
  • Once per mission, you may request 1 gaggle of civilians Resource pick without spending an action die or making the Request check.
  • You gain a +1 bonus to Lifestyle. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Prodigy

You have a tremendous gift.

  • Bonus Feat: Unlocked Potential.
  • Choose 2 skills. These are always class skills for you. Further, your result cap with each of these skills increases by 5 (maximum 60).
  • You gain 4 additional skill points at Career Level 1, and 1 additional skill point for each Career Level gained thereafter.

Racer

You’re a professional speedster with countless victories on the track — and off of it.

  • Bonus Feat: Daredevil.
  • You gain “racing circuit” as an acquaintance-grade vehicular contact. This contact improves by 1 grade at Career Levels 5, 10, and 15.
  • You gain a +2 insight bonus with all opposed checks made as part of a chase Conflict. This bonus increases by an additional +1 at Career Levels 6, 12, and 18.
  • Each time you gain 1 or more ranks in the Profession skill, you also gain an equal number of ranks in the Drive skill. This may not increase your Drive skill beyond its maximum rank.

Rescuer

Paramedic, fireman, search and rescue expert, or old-fashioned cop, you regularly put your life on the line to save others.

  • Bonus Feat: Any Chase feat.
  • Your Speed increases by 5 ft.
  • Once per mission, you may request 1 Caliber II medical assistance Resource pick without spending an action die or making the Request check.
  • You gain a +1 insight bonus with Athletics and Medicine checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Researcher

You may be pushing back the scientific frontier or calling years of legal precedent into question; regardless, you work latter-day miracles every day.

  • Bonus Feat: Any Advanced Skill feat.
  • You gain 1 additional Science skill focus.
  • You gain 1 acquaintance-grade contact. This contact improves by 1 grade at Career Levels 6, 12, and 18.
  • You gain a +1 insight bonus with Science checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Sailor

You cannot resist the siren call of the sea.

  • Bonus Feat: Wave Runner.
  • You gain 1 Drive skill focus for any water vehicle category and 1 forte relating to this focus.
  • You gain a +1 insight bonus with Athletics and Drive checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Serviceman

A military career has taught you a lot about discipline, honor, and duty.

  • Bonus Feat: Officer.
  • You gain the Handgun and Rifle weapon proficiencies.
  • You gain a +1 bonus with attack checks made as part of a Suppressive Fire action. This bonus increases by an additional +1 at Career Levels 5, 10, 15, and 20.

Soldier of Fortune

You are or were part of a private military, in which you learned many practical applications of violence.

  • Bonus Feat: Any Ranged Combat feat.
  • You gain the Tactical weapon proficiency.
  • You gain 1 acquaintance-grade contact. This contact improves by 1 grade at Career Levels 6, 12, and 18.
  • You gain a +1 bonus with attack checks made as part of an Autofire action. This bonus increases by an additional +1 at Career Levels 5, 10, 15, and 20.

Special Ops

You’ve honed skills and served causes that may never be made public.

  • Bonus Feat: Any Covert feat.
  • You gain the Explosives weapon proficiency.
  • Once per session, you may decrease the overland travel time of any 1 trip to 3/4 standard (rounded down).
  • You gain a +1 insight bonus with Sneak and Tactics checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Spiritualist

You know there’s more to life than the here and now, what you can see and touch. It’s knowledge that gives you strength.

  • Bonus Feat: All or Nothing.
  • Once per session, you may request a hint from the GC for which the GC gains no action dice (see page 398). If the GC refuses, you gain 1 bonus action die.
  • Your base Defense increases by 1.
  • Your Wisdom is considered to be 1 higher when determining stress damage thresholds. This bonus increases by an additional 1 at Career Levels 6, 12, and 18.

Spy

You’re a career operative, as persuasive and shrewd as they come.

  • Bonus Feat: Flawless Identity.
  • Twice per session, you may make 1 Resources Request check of any type without spending any action dice.
  • Each time you gain 1 or more ranks in the Notice skill, you also gain an equal number of ranks in the Bluff skill. This may not increase your Bluff skill beyond its maximum rank.

Stranger

You’ve scratched the surface of the world’s unpleasant truths or peeked behind the veil of modern life to see what’s really going on. You might be a cult deprogrammer, a hunter of serial killers, or a student of mysteries man was not meant to understand. Now if only you could get everyone to believe you…

  • Bonus Feat: Any 1 Chance feat.
  • Once per session, you may request a hint from the GC for which the GC gains no action dice (see page 398). If the GC refuses, you gain 1 bonus action die.
  • You gain 1 additional Interest at Career Levels 0, 2, 6, 10, 14, and 18.
  • Your Wisdom is considered to be 1 higher when determining stress damage thresholds. This bonus increases by an additional 1 at Career Levels 6, 12, and 18.

Student

You’re a college student, journeyman, or other young, bright-eyed individual studying the world.

  • Bonus Feat: I Can Swim.
  • Once per session, you may improve the disposition of any 1 non-villain NPC by 1 grade without a skill check.
  • You gain 1 additional Interest at Career Levels 0, 2, 6, 10, 14, and 18.
  • Each synergy bonus you gain during a cooperative or directed skill check increases by 1. This bonus increases by an additional +1 at Career Levels 6, 12, and 18.

Suit

You’re a corporate warrior, a high-power paper slinger easily weaving your way through organizations.

  • Bonus Feat: Any Style feat.
  • You gain 1 Profession skill focus.
  • Once per session, you may make a Bribe check at the minimum Bribe value without paying its cost.
  • You gain a +1 insight bonus with Bureaucracy and Profession checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Survivor

Your determination is equal to all threats and opponents.

  • Bonus Feat: Guts.
  • Your base Defense increases by 2.
  • You gain 2 additional vitality points at Career Level 1, and 1 additional vitality point at each Career Level thereafter.

Test Subject

Things have been done to you in the name of science — strange things you may never understand. You might be the product of a government super-soldier program, rogue genetic research, a fringe group’s unorthodox child-rearing theory, or another bizarre upbringing. You only survived due to your innate toughness, a trait you retain today.

  • Explanations for this Specialty represent unique experiences that can have considerable impact upon the game’s setting and backstory. You must secure GC approval before choosing this Specialty, and for each NPC quality gained.
  • Bonus Feat: Great Fortitude.
  • Your highest attribute increases by 2, and your lowest attribute decreases by 2. This may not increase any attribute above 20.
  • You gain 2 of the following NPC qualities: alternate identity (but not alternate form), aquatic, augmented (Caliber I), burrow, camouflaged (one terrain type), damage reduction (2 points), damage resistance (4 points), fast healing, fearless (1 grade), fleet (+10 ft.), hulking (Large (1×1)), improved hearing, improved scent, improved vision, low-light vision, natural attack (Caliber II), seductive, strong-minded (1 grade), unnerving I.

Thrill-Seeker

You’re an athlete, jaded millionaire, or perhaps a careless college student, and have survived stunts that should have left you mangled or dead. You’re still in the game, living way out on the edge where you’re most at home.

*Bonus Feat: Lightning Reflexes.

  • You gain 1 Drive skill focus for any personal vehicle category and 1 forte relating to this focus.
  • Your Speed increases by 5 ft.
  • You gain a +1 insight bonus with Acrobatics and Athletics checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Tracker

You’re a capable outdoorsman and excel at the hunt.

  • Bonus Feat: Tracking Basics.
  • Your Constitution or Wisdom increases by 1 (whichever is lower; your choice in the case of a tie). This bonus is applied after any attribute modifiers from your Talent. Once per session, you may decrease the overland travel time of any 1 trip to 3/4 standard (rounded down).
  • Each time you gain 1 or more ranks in the Search skill, you also gain an equal number of ranks in the Survival skill. This may not increase your Survival skill beyond its maximum rank.

Tradesman

You were a blue-collar laborer from a working-class background. Your formative years were probably spent in small towns or working-class communities of major cities, and you have extensive training in the industrial arts.

  • Bonus Feat: Any Gear feat.
  • You gain the Science (Fabrication) skill focus.
  • You gain 1 acquaintance-grade contact. This contact improves by 1 grade at Career Levels 6, 12, and 18.
  • You gain a +1 insight bonus with Mechanics and Profession checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Trainer

You bring out the best in others.

  • Bonus Feat: Attention to Detail.
  • Each time you make a successful cooperation check as a helper, you may grant the check’s leader a morale bonus equal to your ranks in the skill divided by 5 (rounded down, minimum +1). If you choose to do so, you do not also grant the leader your standard synergy bonus.
  • Choose 1 skill. Your maximum rank in this skill increases to your Career Level +4. This benefit is not cumulative with any other effect that increases your maximum rank. You may choose 1 additional (different) skill to gain this benefit at Career Levels 4, 8, 12, 16, and 20.

Tribesman

You come from a primitive society, bringing a fresh set of eyes to the modern world.

  • Bonus Feat: Any Melee Combat feat.
  • You gain 1 additional Cultures skill focus.
  • At the start of each mission, you gain 1 Caliber I or II melee weapon at no cost.
  • You gain an additional +1 bonus to Defense when performing a Fight Defensively action. This bonus increases by an additional +1 at Career Levels 5, 10, 15, and 20.

Trooper

You’ve trudged through some of the most exotic places on Earth.

  • Bonus Feat: Any Terrain feat.
  • You gain the camouflaged NPC quality for 1 terrain type. You may re-choose this terrain type each time you gain a Career Level (though you still only gain this benefit in 1 terrain type).
  • Your mission gear includes 1 additional Caliber II armor Security pick.
  • You gain a +1 insight bonus with Survival and Tactics checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Unknown

You’re a mystery to everyone but yourself.

  • Bonus Feat: Faceless.
  • You gain 1 additional Interest at Career Levels 0, 2, 6, 10, 14, and 18.
  • Your mission gear includes 1 additional Caliber II smuggling Resource pick.
  • You gain a +1 insight bonus with Blend and Streetwise checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Wanderer

You grew up on the road, perhaps in a tribal caravan or with parents who served overseas. Consequently, you acquired a deep-rooted wanderlust and were exposed to a wide array of foreign cultures at a young age.

  • Bonus Feat: World Traveler.
  • You gain 1 additional Cultures skill focus.
  • You gain 1 acquaintance-grade contact. This contact improves by 1 grade at Career Levels 6, 12, and 18.
  • You gain 2 additional vitality points at Career Level 1, and 1 additional vitality point at each Career Level thereafter.

Warrior

You’ve dedicated yourself to the serious study of traditional fighting arts, becoming a living weapon against whom many opponents simply cannot defend themselves.

  • Bonus Feat: Any Unarmed Combat feat.
  • You gain the Hurled and Unarmed weapon proficiencies.
  • You gain a +1 bonus with attack checks made as part of a Pummel action. This bonus increases by an additional +1 at Career Levels 5, 10, 15, and 20.

Spy Specialties

Legacy of the Squid JayLavoie JayLavoie