Spy Talents

Talents

Many Talents adjust the character’s attributes. If a Talent indicates it can affect “any attribute” the player decides which attribute is adjusted. If a Talent indicates that the character’s highest or lowest attribute is adjusted, the player may choose which attribute to adjust in the case of a tie.

Special Note: The term “career level” occurs frequently in this section. For more information about career levels, see page 28.

Adaptable

You rely on a broad array of tactics rather than a single approach. No matter what happens, you come up with a workable solution — or at least a fair attempt.

You gain 1 additional Interest at Career Levels 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, and 20. You gain a +1 insight bonus with action die results. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Agile

You’re naturally fast on your feet, an asset that’s saved you from disaster many times.

+2 Dexterity, –2 Strength. Your Speed increases by 5 ft. Acrobatics is always a class skill for you. Further, your result cap with this skill increases by 5 (maximum 60). You gain a +1 insight bonus with Reflex saves. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Ambitious

You’re determined to make the most of your life, regardless of who gets in the way.

+1 to any 1 attribute. When you or any of your teammates makes a skill check with the Project Investment tag, the time and cost are calculated as if the DC were 5 lower (minimum 15). You gain a +1 insight bonus with action die results. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Brainy

You’re smarter than most people, possibly because you were raised among academics or had the opportunity to indulge your curiosity about a wide range of subjects.

+2 Intelligence, –2 Strength. You gain a +1 bonus with Knowledge checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20. You gain 4 additional skill points at Career Level 1, and 1 additional skill point for each Career Level gained thereafter.

Burly

You’re built like a linebacker or can otherwise soak up and dish out punishment when needed.

+2 Strength, –2 Dexterity. Your base Defense increases by 1. You gain the Unarmed weapon proficiency. You gain 1 additional wound point at Career Level 1, and 1 additional wound point at Career Levels 4, 8, 12, 16, and 20.

Caustic

Your mouth frequently gets you into hot water, but it just as often saves you from worse punishment.

+2 Charisma, –2 Wisdom. Once per session, you may apply a verbal Cheap Shot trick to an attack check targeting a character’s Charisma without suffering the standard –4 penalty or increased error range. Intimidate is always a class skill for you. Further, your result cap with this skill increases by 5 (maximum 60). Your threat range with Manipulate skill checks increases by 1. This bonus increases by an additional +1 at Career Levels 5, 10, 15, and 20.

Charismatic

Your natural charm is formidable and unforgettable.

+2 Charisma, –2 to highest attribute other than Charisma. Your Charisma increases by an additional +1 at Career Levels 7 and 14. Choose 2 skills with Charisma as a key attribute. Your maximum rank in each of these skills increases to your Career Level +5. This benefit is not cumulative with any other effect that increases your maximum rank. Once per scene, you may speak to one of your teammates for 1 minute to grant him a +1 morale bonus with all saving throws until the end of the current scene.

Clever

You’re so tricky that you sometimes amaze even yourself!

+2 Intelligence, –2 Constitution. You gain a +1 bonus with skill checks made to determine surprise. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20. You gain a +1 insight bonus with Reflex saves. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Convincing

Your earnest presence makes you the envy of used car salesmen everywhere.

+2 Charisma, –2 Intelligence. You gain 1 acquaintance-grade contact. This contact improves by 1 grade at Career Levels 6, 12, and 18. Bluff is always a class skill for you. Further, your result cap with this skill increases by 5 (maximum 60). Your threat range with Impress checks increases by 1. This bonus increases by an additional +1 at Career Levels 5, 10, 15, and 20.

Corn-Fed

You’re as big as an ox… and just as tough. Fortunately, your youthful ruggedness seems to appeal to people.

+2 Strength, –2 Wisdom. Once per session, you may improve the disposition of any 1 NPC by 1 grade without a skill check. Your Size becomes Large (1×1). Your Reach remains 1 square. You gain a +1 insight bonus with Fortitude saves. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Creative

You dabble in many different subjects.

+2 Intelligence, –2 Dexterity. You gain 1 additional Interest at Career Levels 0, 2, 6, 10, 14, and 18. Once per session, you may request a hint from the GC for which the GC gains no action dice. If the GC refuses, you gain 1 bonus action die. Choose 1 skill. This is always a class skill for you. You may choose 1 additional skill to gain this benefit at Career Levels 4, 8, 12, 16, and 20.

Cunning

You survive by your wits, which ensures that they’re very, very sharp.

+2 Intelligence, –2 Wisdom. Once per session, you may improve the disposition of any 1 non-villain NPC by 1 grade without a skill check. Tactics is always a class skill for you. Further, your result cap with this skill increases by 5 (maximum 60). Your threat range with Networking checks increases by 1. This bonus increases by an additional +1 at Career Levels 5, 10, 15, and 20.

Daring

“Leap before you look” is your personal credo. Fortunately, you’re usually fast enough or lucky enough to get away with it. Usually.

+2 Dexterity, –2 Intelligence. You gain a +1 insight bonus with Initiative checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20. You gain a +1 insight bonus with action die results. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Determined

You’re an unstoppable force of nature.

+2 Wisdom, –2 Intelligence. You may retry a skill check without suffering any penalties listed in its Retry entry a number of times per session equal to your starting action dice. Once per session, you may request a hint from the GC for which the GC gains no action dice. If the GC refuses, you gain 1 bonus action die. You gain 1 additional wound point at Career Level 1, and 1 additional wound point at Career Levels 4, 8, 12, 16, and 20.

Dexterous

You’ve always had sharp reflexes.

+2 Dexterity, –2 to highest attribute other than Dexterity. Your Dexterity increases by an additional +1 at Career Levels 7 and 14. Choose 2 skills with Dexterity as a key attribute. Your maximum rank in each of these skills increases to your Career Level +5. This benefit is not cumulative with any other effect that increases your maximum rank. When making a skill check, you may ignore all penalties imposed by the Hands-On tag.

Disciplined

You’re in control of your life at all times and have the drive to accomplish anything to which you set your mind.

+2 to any 1 attribute, –2 to any 1 attribute. You gain 1 additional focus or forte. You gain a +1 insight bonus with Will saves. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Eccentric

If you were poor, they’d call you crazy.

+2 Intelligence, –2 Charisma. You gain 1 additional Interest at Career Levels 0, 2, 6, 10, 14, and 18. Each of your teammates who can see or hear you benefits from your Interests as if they possessed them. You gain a +1 bonus to Wealth. This bonus increases by an additional +1 at Career Levels 5, 10, 15, and 20.

Fierce

You tend to bull your way through life, counting on your physical presence to carry the day.

+2 Strength, –2 Charisma. You gain a +1 insight bonus with Initiative checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20. Your threat range with Intimidate checks increases by 1. This bonus increases by an additional +1 at Career Levels 5, 10, 15, and 20.

Fit

You lead a healthy, active life that lets you shrug off minor illness and other annoyances.

+2 Strength, –2 Intelligence. Your Speed increases by 5 ft. Athletics is always a class skill for you. Further, your result cap with this skill increases by 5 (maximum 60). You gain a +1 insight bonus with Fortitude saves. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Gifted

You’re a natural prodigy, capable of amazing accomplishments in your particular field.

+2 to any 1 attribute, –2 to any 1 attribute. Choose 1 skill. This is always a class skill for you. Further, your result cap with this skill increases by 5 (maximum 60). Choose 1 skill. Your threat range with checks made using this skill increases by 1. This bonus increases by an additional +1 at Career Levels 5, 10, 15, and 20.

Gonzo

People wonder if maybe you’re a little crazy. You know better — you’re a lot crazy!

+2 to any 1 attribute, –2 to any 1 attribute. You gain 1 additional Interest at Career Levels 0, 2, 6, 10, 14, and 18. You gain 1 wound point at Level 1, and 1 additional wound point at Career Levels 4, 8, 12, 16, and 20.

Graceful

You never seem to miss a beat, physically or socially.

+2 Dexterity, –2 Constitution. You gain 1 additional Interest at Career Levels 0, 2, 6, 10, 14, and 18. Impress is always a class skill for you. Further, your result cap with this skill increases by 5 (maximum 60). Your threat range with Sleight of Hand checks increases by 1. This bonus increases by an additional +1 at Career Levels 5, 10, 15, and 20.

Grizzled

You’re a gruff and intimidating figure, and if the world hasn’t killed you yet, it’s not likely to do so any time soon.

+2 Constitution, –2 Dexterity. Your base Defense increases by 2. You gain 1 additional wound point at Career Level 1, and 1 additional wound point at Career Levels 4, 8, 12, 16, and 20.

Hardy

You’ve never taken a sick day in your life.

+2 Constitution, –2 to highest attribute other than Constitution. Your Constitution increases by an additional +1 at Career Levels 7 and 14. Choose 2 skills with Constitution as a key attribute. Your maximum rank in each of these skills increases to your Career Level +5. This benefit is not cumulative with any other effect that increases your maximum rank. Each time you suffer attribute damage, the attribute damage suffered decreases by 1 (minimum 1).

Intelligent

You’ve always been bright.

+2 Intelligence, –2 to highest attribute other than Intelligence. Your Intelligence increases by an additional +1 at Career Levels 7 and 14. Choose 2 skills with Intelligence as a key attribute. Your maximum rank in each of these skills increases to your Career Level +5. This benefit is not cumulative with any other effect that increases your maximum rank. You may take 2 Ready actions at the same time as 1 full action. After the first of the 2 triggers occurs, the other Ready action is lost.

Lithe

Few people lay a finger on you, and none of them keep their grip for long.

+2 Dexterity, –2 Wisdom. Your base Defense increases by 1. Your Speed increases by 5 ft. You gain 2 additional vitality points at Career Level 1, and 1 additional vitality point at each Career Level thereafter.

Mysterious

You probably smile a lot — just to make people nervous about your motives.

Your base Defense increases by 1. Networking is always a class skill for you. Further, your result cap with this skill increases by 5 (maximum 60). Your threat range with Blend checks increases by 1. This bonus increases by an additional +1 at Career Levels 5, 10, 15, and 20.

Ominous

You creep people out, man.

+2 to lowest attribute, –2 to highest attribute (in both cases, your choice in the case of a tie). You are always considered armed with a deadly weapon when making an Intimidate check or initiating a Stand Off. Each time an opponent attacks you and misses, he suffers 1 point of stress damage. Each time an opponent declares an attack targeting you, his Initiative Count decreases by 1 before he makes his attack (his attack takes place during the following Initiative Count). This Initiative Count penalty increases by an additional 1 at Career levels 6, 12, and 18.

Orphaned

It’s a hard life, but somehow, you know you’re going to come out on top.

+2 to any 1 attribute, –2 to any 1 attribute. You gain 1 additional weapon proficiency. You gain 1 additional action die at the start of each session.

Persistent

Dogged and relentless, you keep at any job until it’s done.

+2 Constitution, –2 Charisma. You may retry a skill check without suffering any penalties listed in its Retry entry a number of times per session equal to your starting action dice. Resolve is always a class skill for you. Further, your result cap with this skill increases by 5 (maximum 60). You gain a +1 insight bonus with Fortitude saves. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Privileged

Born into wealth, you can’t imagine any other lifestyle, nor would you want to.

You gain 1 additional Cultures skill focus. Once per mission, you may request 1 Caliber II legal immunity Tradecraft pick without spending an action die or making the Request check. Your gain a +1 bonus to Wealth. This bonus increases by an additional +1 at Career Levels 5, 10, 15, and 20.

Reliable

A broad base of life experience has prepared you to take on virtually any role in life. You’re not flashy, just dependable.

+2 to lowest attribute, –2 to highest attribute (your choice in the case of a tie). You gain 1 acquaintance-grade contact. This contact improves by 1 grade at Career Levels 6, 12, and 18. You gain 1 additional Profession skill focus. Choose 1 Skill. This is always a class skill for you. You may choose 1 additional skill to gain this benefit at Career Levels 4, 8, 12, 16, and 20.

Resolute

Once you make a decision, you back it with everything you’ve got.

+2 Wisdom, –2 Dexterity. Once per session, you may improve the disposition of any 1 non-villain NPC by 1 grade without a skill check. Resolve is always a class skill for you. Further, your result cap with this skill increases by 5 (maximum 60). You gain a +1 insight bonus with Will saves. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Retired

You’ve been there, done that, and printed T-shirts. Now you’re back in the game and surrounded by amateurs.

+2 to lowest attribute, –2 to highest attribute (your choice in the case of a tie). You gain 1 acquaintance-grade contact. This contact improves by 1 grade at Career Levels 6, 12, and 18. Once per session, you may request a hint from the GC for which the GC gains no action dice (see page 398). If the GC refuses, you gain 1 bonus action die. Choose 1 Skill. Your threat range with this skill increases by 1. This bonus increases by an additional +1 at Career Levels 5, 10, 15, and 20.

Rowdy

“Rebellious” and “unpredictable” are the words most often used to describe you, but you’ve seen and done things most people never dream of.

+2 Constitution, –2 Wisdom. Your Speed increases by 5 ft. You gain 1 additional Cultures skill focus. Choose 1 Skill. This is always a class skill for you. You may choose 1 additional skill to gain this benefit at Career Levels 4, 8, 12, 16, and 20.

Savvy

You always have a plan — or at least you seem to!

+2 Wisdom, –2 Strength. You gain a +1 bonus with Knowledge checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20. You gain a +1 insight bonus with action die results. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Shifty

Around you, your teammates are always waiting for the other shoe to drop.

+2 Dexterity, –2 Charisma. Once per session, you may improve the disposition of any 1 NPC by 1 grade without a skill check. Sense Motive is always a class skill for you. Further, your result cap with this skill increases by 5 (maximum 60). When you take a Feint action, you may target 1 additional opponent. You roll only once for all Feint actions, while each opponent rolls to resist separately. The number of opponents you may target with a Feint action increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Shrewd

You’re an expert judge of character and surround yourself with only the very best colleagues.

+2 Wisdom, –2 Constitution. You gain 2 acquaintance-grade contacts. These contacts each improve by 1 grade at Career Levels 6, 12, and 18. Your threat range with Sense Motive checks increases by 1. This bonus increases by an additional +1 at Career Levels 5, 10, 15, and 20.

Single-Minded

Once you put your mind to something, it’s as good as done.

+2 Constitution, –2 Intelligence. Your melee, unarmed, and non-explosive hurled attacks gain the armor-piercingThis quality applies to weapon damage, reducing damage reduction. (2) quality. You gain 1 forte for any 1 weapon proficiency or skill focus you possess. Your threat range with Resolve checks increases by 1. This bonus increases by an additional +1 at Career Levels 5, 10, 15, and 20.

Sleek

Compact and efficient, your body is a well-oiled machine.

+2 Strength, –2 Constitution. Your melee, unarmed, and non-explosive hurled attacks gain the armor-piercingThis quality applies to weapon damage, reducing damage reduction. (2) quality. Sneak is always a class skill for you. Further, your result cap with this skill increases by 5 (maximum 60). You gain a +1 insight bonus with Reflex saves. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Striking

Your looks can stop traffic.

+2 Charisma, –2 Constitution. Once per session, you may improve the disposition of any 1 NPC by 1 grade without a skill check. Once per session, you may make a Bribe check at the minimum Bribe value without paying its cost. When you take a Diversion action, you may target 1 additional opponent. You roll only once for all Diversion actions, while each opponent rolls to resist separately. The number of opponents you may target with a Diversion action increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Strong

Every time one of your friends moves into a new apartment, you have to leave your phone off the hook.

+2 Strength, –2 to highest attribute other than Strength. Your Strength increases by an additional +1 at Career Levels 7 and 14. Choose 2 skills with Strength as a key attribute. Your maximum rank in each of these skills increases to your Career Level +5. This benefit is not cumulative with any other effect that increases your maximum rank. You gain the natural attack (squeeze II) NPC quality. If you already possess a squeeze natural attack, its grade increases by 1.

Veteran

You’re a seasoned professional with unparalleled insight about your chosen trade.

Once per session, you may make any 1 Request check of any type without spending an action die. You gain 4 additional skill points at Career Level 1, and 1 additional skill point for each Career Level gained thereafter.

Vigilant

You grew up in a war zone or in other conditions that required your full attention to survive. The experience has taught you to always keep a sharp lookout for trouble.

+2 Wisdom, –2 Charisma. You gain a +1 bonus with skill checks made to determine surprise. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20. Your threat range with Notice checks increases by 1. This bonus increases by an additional +1 at Career Levels 5, 10, 15, and 20.

Vigorous

You are a limitless bundle of energy.

+2 Constitution, –2 Strength. Your base Defense increases by 1. Your Speed increases by 5 ft. When you take a Tire action, you may target 1 additional opponent. You roll only once for all Tire actions, while each opponent rolls to resist separately. The number of opponents you may target with a Tire action increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Wise

You always act with great care and deliberation.

+2 Wisdom, –2 to highest attribute other than Wisdom. Your Wisdom increases by an additional +1 at Career Levels 7 and 14. Choose 2 skills with Wisdom as a key attribute. Your maximum rank in each of these skills increases to your Career Level +5. This benefit is not cumulative with any other effect that increases your maximum rank. Once per session, you may request a hint from the GC for which the GC gains no action dice. If the GC refuses, you gain 1 bonus action die.

Witty

You can hold your own in any conversation. You are an enchanting dinner companion… and a dangerous one.

+2 Charisma, –2 Strength. Once per session, you may improve the disposition of any 1 non-villain NPC by 1 grade without a skill check. You gain 1 additional Interest at Career Levels 0, 2, 6, 10, 14, and 18. Your threat range with Bluff checks increases by 1. This bonus increases by an additional +1 at Career Levels 5, 10, 15, and 20.

Zealous

Your devotion is undeniable.

+2 Charisma, –2 Dexterity. You gain a +1 insight bonus with Initiative checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20. You gain a +1 insight bonus with Will saves. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20.

Spy Talents

Legacy of the Squid JayLavoie JayLavoie